You can use the following objects as a spellcasting focus for your bard spells: a candle, a crystal ball, a talking board, a tarokka deck, or a skull. If you are evil, they appear fiendish. This is odd because all of the other stat block formulas are ⦠The primary contributor has requested no further edits to this page; The user above has requested no further edits to this page. It, too, comes with some interesting abilities: Your connection to spirits has become semipermanent. Some of the abilities may need rebalancing, but overall I think it's good. That’s pretty cool. But ⦠For most people it refers to the how much damage you can possibly do every round on your turn. Being able to apply meta magic to non sorcerer spells is pretty amazing. 0. The many effects target others, barring the couple that deal with the Bard's spellcasting. Also the extra bard spells known and the ability to use a bardic instrument really shores up the sorcerer's main weakness. Undying is absolutely awful and up there with Beastmaster and Four Elements as the worst things around, and it craps on a cool, thematic idea. If you are evil the spectral will appear fiendish. Balance. I have a sorcerer 13 / bard 2 and it's been my favorite 5e character to play. (function() { This subclass could do that very easily. Summon elemental spirit (conjuration) Cleric Spells . Blizzard Watch is made possible by people like you. At 14th Level you can do some pretty potent spellcasting with Necromancy or Conjuration. Kitsune (5e Race) From D&D Wiki. Spirit Guardians Source: D&D 5th Edition â Attributes. Undead makes it so you don't need to eat, drink or breathe, you can change the damage of your attack to necrotic and add an additional die when using the level 1 trait. ACTIONS. Also, you can choose to replace any attack damage you inflict (be it a melee strike or Force damage from. Both Undying and the new Undead are built around undeath. I’ve never really played a Bard in 5e, but I’m curious about this subclass. I would love to play one or have one in one of my two games. Finally at level 14 you get Mystical Connection. Makes a good witch doctor or shaman character For example Shield, which gives you +5 to AC for a round of combat as a bonus action, can make you nearly impossible to hit at low levels, while spells like ⦠They share 4 spells of the expanded list. Spirit Session at level 6 is basically the ultimate in Bard versatility — you do a one hour ritual using your Spiritual Focus to commune with a spirit, and then can learn a spell from any class’ spell lists. So, Valor Bard is proficient with shields. It has a number of cool permutations, including being able to choose between instantly returning to your body or teleporting your body to where your spirit is once you stop projecting it. What I really like about these subclasses is how easily I can see using them to adapt characters from various CRPG’s I’ve played over the years. zergnet.src = (document.location.protocol == "https:" ? That bard could do with a lot of cleanup in its description. Go Pact of the Blade, take a couple of levels of Paladin, and then run up the Undead patron for all sorts of DKish fun. That means, from a rules perspective, he can use them. Recognizing something is bad and potentially over-fixing it. Spirit Lantern. And not to be left out of the spooky fun, the Bard College of Spirits lets them to learn from what are basically dead people â although there’s some room to maneuver here in how you describe it. But just what powers will these new subclasses gain and how will they play?